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The Foundry Nuke Studio 12.0v4

2020-01-23   Graphics & Design Video

The Foundry Nuke Studio 12 icon
Name The Foundry Nuke Studio 12.0v4 mac-torrent-download.net.rar
Size 1.28 GB
Created on 2020-01-24 00:27:13
Hash 9885e573026bd4ac98907ff467cd0fe1007a911f
Files The Foundry Nuke Studio 12.0v4 mac-torrent-download.net.rar (1.28 GB)

Descriptions for The Foundry Nuke Studio 12.0v4

Nuke, NukeX and Nuke Studio offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family’s unparalleled flexibility and collaborative workflows help you get the highest quality results-fast.

Features:

Compositing and much more

All the tools you need to get the job done, no matter how you’re working. From advanced node-based compositing, to 3D tracking and model building, to editorial and conform, the Nuke range can scale to suit your needs.

Highest quality results

Used by many of the best VFX houses in the industry, the Nuke family’s state-of-the-art tools make producing pixel perfect, film-grade results both painless and creatively satisfying.

Power and performance

Built to meet the needs of modern production work, the Nuke family offers unparalleled levels of power and performance, whether you’re a team with a deadline or tackling a solo project.

Collaborative workflow

Efficient, collaborative workflows lie at the heart of the Nuke range. Easily communicate, share and work together with others, whether you’re sitting side by side or across the globe.

Speed and efficiency

Work fast and interactively with Nuke’s cutting-edge toolkits, GPU acceleration and fluid workflows. Everything you need to complete your project on time is built in and ready to go.

The perfect fit for your pipeline

Open and customizable, Nuke fits perfectly into your pipeline, with major operating system support, low hardware requirements, support for industry standards like OCIO and Alembic, and a Python API and Pyside included.

2D compositing and visual effects

Nuke’s industry-leading nodel toolset making compositing and review faster and easier than ever before

With over 200 creative nodes, Nuke delivers everything you need to tackle the diverse challenges of digital compositing. This includes industry-standard keyers, rotoscope, vector paint tools, color correction and so much more.

Nodal toolset

With over 200 creative nodes, Nuke delivers everything you need to tackle the diverse challenges of digital compositing. This includes industry-standard keyers, rotoscope, vector paint tools, color correction and so much more.

Information

Compatibility
macOS 10.13 or later
Languages
English

What’s New in The Foundry Nuke Studio 12.0v4

New Features

  • There are no new features in this release.

Feature Enhancements

  • There are no feature enhancements in this release.

Bug Fixes

  • BUG ID 149839 – Scopes: Resizing a scope occasionally caused the waveform to disappear.
  • BUG ID 374029 – TimeOffset: Deleting two TimeOffset nodes connected in series caused Nuke to
  • crash.
  • BUG ID 390816 – LiveGroups: Reloading a LiveGroup containing a cloned node displayed an error.
  • BUG ID 392942 – macOS only: The out of range warnings were always active in Nuke’s scopes.
  • BUG ID 394531 – Exposure: The documentation was missing information about the Adjust In
  • dropdown.
  • BUG ID 398210 – ParticleBounce: Connecting the geometry input stopped bounce affecting all
  • particles.
  • BUG ID 404490 – OCIO: A conflict between nuke-default and OCIO defaults assigned colorspaces
  • incorrectly.
  • BUG ID 409888 – macOS only: Enabling monitor output during playback occasionally caused Nuke
  • Studio to become unresponsive.
  • BUG ID 410240 – macOS only: Scrubbing the timeline with the Curve Editor docked below the
  • sequence did not update the playhead correctly.
  • BUG ID 410552 – Soft Effects: Editing an effect that was open in another sequence did not update the
  • Viewer correctly.
  • BUG ID 411424 – Monitor Output: Audio only clips did not update the playhead during playback with
  • monitor output enabled.
  • BUG ID 411719 – macOS only: Changing %04d notation to an invalid file path caused Nuke to crash.
  • BUG ID 413971 – Node Graph: The bottom-right zoom window displayed outside its bounds when
  • errors were displayed on certain nodes.
  • BUG ID 414087 – Deep: Connecting a DeepExpression node to a DeepMerge node occasionally
  • caused Nuke to crash.
  • BUG ID 414089 – DeepMerge: Deep samples that intersect and have an alpha equal to 1 produced
  • artifacts in the Viewer.
  • BUG ID 414494 – Linux only: Creating another CaraVR node after a C_Blender node caused Nuke to
  • crash.
  • BUG ID 414608 – Nuke Non-Commercial: Creating OFX nodes, such as Furnace plug-ins and Keylight,
  • displayed an error.
  • BUG ID 414826 – Windows only: Rendering frames from the command prompt did not work as
  • expected.
  • BUG ID 414827 – QuickTime: The mov32 encoder wrote PhotoJPEG .mov files incorrectly.
  • BUG ID 415007 – Windows only: Adding a C_Stitcher to a script caused the interface to update more
  • slowly.
  • BUG ID 415221 – Creating new sequences in Nuke Studio did not always increment the sequence
  • number correctly.
  • BUG ID 416382 – macOS only: The Nuke executable could not be attached to Xcode debugger with
  • SIP enabled.
  • BUG ID 416581 – Using \ (backslashes) in UNC paths in the NUKE_PATH environment variable
  • prevented icons loading for menus and menu items.
  • BUG ID 417069 – LUTs: ProRes .mov files exported from Nuke Studio displayed an error in Nuke
  • Read nodes.
  • BUG ID 418044 – macOS only: The
  • /Contents/Framework/Python.framework/Version/2.7/include directory was missing.
  • BUG ID 418933 – Node Graph: Setting the size of the Node Graph map to 0,0 caused the interface to
  • flicker.
  • BUG ID 418939 – Navigating to Help > Nuke Plug-ins displayed an error.
  • BUG ID 419838 – Documentation: The /D option in the Windows installer did not work if the path
  • included quotes as specified in the online help.
  • BUG ID 420680 – macOS only: The monitor output of Blackmagic cards used incorrect colors when
  • the pixel format was set to 8 bit 4:4:4 output.

Full Release Note: https://thefoundry.s3.amazonaws.com/products/nuke/releases/12.0v4/Nuke12.0v4_ReleaseNotes.pdf

Screenshots

The Foundry Nuke Studio 112v7 Screenshot 01 f0tgvyn
The Foundry Nuke Studio 112v7 Screenshot 02 f0tgvyn
The Foundry Nuke Studio 112v7 Screenshot 03 f0tgvyn

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