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Solid Angle Cinema4D To Arnold 2.4.5 for Cinema4D

2019-02-07   

Maxon Cinema 4D R17 icon
NameSolid Angle Cinema4D To Arnold 2.4.5 for Cinema4D MacOS.zip
Size65.07 MB
Created on2019-02-08 08:39:06
Hash090b55c78f91f2acba34810e26d9cb343c2cf23c
FilesSolid Angle Cinema4D To Arnold 2.4.5 for Cinema4D MacOS.zip (65.07 MB)

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Solid Angle Cinema4D To Arnold 2.4.5 for Cinema4D MacOS

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects.

Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Features
  • Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
  • Support for both native particles and Thinking Particles.
  • The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
  • Arnold Shading Network Editor, a nodebased material editor.
  • A comprehensive list of shaders and utilities, including vertex maps and perface materials.
  • Volume rendering with OpenVDB.
  • Deferred, render time generation of geometry with the Arnold procedaural node.
  • Native linear workflow.
  • Team Render, including singleframe distributed rendering.
  • Support for third party plugins like XParticles and Turbulence FD.

Web Site: https://www.solidangle.com/arnold/arnold-for-cinema-4d/

What’s New in Solid Angle Cinema4D To Arnold 2.4.5 for Cinema4D

  • Release notes not available at the time of this post.

Screenshots

arnold_for_cinema_4d_c4dtoa_v10101_r17_r16_r15_cracked_cap

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