|Name||Rizom-Lab RizomUV Virtual Spaces and Real Space v2018.0.171.zip|
|Created on||2019-03-09 05:23:29|
|Files||Rizom-Lab RizomUV Virtual Spaces and Real Space v2018.0.171.zip (133.7 MB)|
Today, following the path towards an ideal tool set capable of segmenting, flattening and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology, and making it available to 3D artists and product designers within our new standalones applications RizomUV Virtual Spaces and RizomUV Real Space, and in a form that can be integrated into others 3D editing softwares or pipelines within our RizomUV C++ Library.
RizomUV Virtual Spaces
Games / VFX / Animation / VR
Since 2004, Unfold3D legacy has taken its place in major VFX studios, AAA games companies and animation studios all over the world thanks to its famous unfold feature and its intuitive UI. RizomUV Virtual Spaces takes back all this background and comes with major improvements.
An ever-evolving unfolding algorithm that’s been around since 2005
Automatically cut and segment different kinds of meshes
If symmetry is enabled, and if your model is symmetric, the generated seam network will also be. This character model has been cut in a single mouse click using the new Hierarchical Autoseams feature. This feature, looks for the simpler seam line network that open your mesh without segmenting it into several separated parts. After being unfolded, you’ll get the well-known flattened shape like the one below.
New packaging algorithm which highly utilizes UV space on a whole new level, at blistering speed
Massive mesh pack (+80000 islands, +700k polygons), packed in less than 15 seconds. Island’s holes and concave areas are filled recursivelly by smaller islands so that all the UV space is efficiently used.
RizomUV Virtual Spaces loads and saves OBJ and FBX files. Material’s polygons groups, smoothing’s polygons groups, and polygons groups, are loaded, exploited, and re-exported.
To improve RizomUV’s integrations into studio’s pipeline, or your in house workflow, custom Lua scripts can remote control RizomUV from any other application, or even from a simple text editor, thanks to the script file monitoring feature. It is then so easy to add to your favorite 3D app, custom press buttons to load and save (even launch Autoseams, Unfold, Pack …) to exchange mesh data and automatize partly or fully your unwrapping jobs.
A robust stretch and compression minimizer, able to handle multiple types of hard and soft constrains and symmetry
Optimize reduce stretch and distorsion that you might have in your UV maps. The screenshot below shows the UVs before running Optimize (click on the next button to see the UVs after Optimize operation)
RizomUV Real Spaces
This RizomUV CAD variant is adapted to projects focused on manufactured products of the real word.
It is dedicated to product design such as packaging design or laser surface texturing. RizomUV Real Space contains all the features of RizomUV Virtual Spaces but creates and handles UV maps in unnormalized UV space, so that the flattened version of your model will respect its unflattened absolute dimensions all along your edition.
REAL SPACE WORKFLOW
Robustly get a stretch-free flattened version of your 3D model in seconds, even with non-quads meshes. Get your the real sized flattened version of your 3D model in a second.
ABSOLUTE STRETCH DISPLAY
Stretch color map displays the ratio between flattened areas over unflattened ones, so that you get a permanent visual feedback of the real final stretch while editing your UV maps.
BIGTIFF UV EXPORT
Convert your UV maps into a 10 billions pixels bigtiff files, and use it for your texturing laser processes that need micro-meter precision.
Web Site: https://www.rizom-lab.com/products/rizomuv-vs/
What’s New in Rizom-Lab RizomUV Virtual Spaces / Real Space v2018.0.171
- Release notes not available at the time of this post.