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Pixel Film Studios – FCPX3D: Model 1.3ES for Final Cut Pro X


Fcpx3d model for fcpx icon
Size10.26 MB
Created on2016-12-12 04:47:26
Hash24edad7c143216c4850f4c99380b093c814b222d (10.26 MB)

FCPX3D: Model 1.3ES – 3D Model Loader for FCPX

FCPX3D Model 1.0 from Pixel Film Studios allows Final Cut Pro X users to upload and control 3D objects in FCPX. With Object and Environment controls, users can customize the texture, lighting, background and reflection of their 3D model without ever having to open another software.

Intel graphics cards are not compatible with this plugin.

3D Model Tools with FCPX3D: Model in Final Cut Pro X

3D Objects in FCPX!

3D Objects in FCPX

FCPX3D Model was professionally designed by the team at Pixel Film Studios for FCPX! Users can simply drag-and-drop a Model layer into the timeline and fill it with an OBJ file. FCPX3D Model contains easy-to-use controls in the Final Cut Pro X Inspector that allow editors to customize their object, environment, and lighting without ever having to open another 3D software!

3 Objects, 1 Environment

3 Objects 1 Environment

With FCPX3D Model, users can load up to 3 objects into a single environment in FCPX. Once uploaded, these objects will be able to reflect or even cast shadows on one another in real time.

Add Textures and Reflections

Add Textures and Reflections

Final Cut Pro X users can add realistic textures to their models by applying normal, diffusion, specular, reflection and opacity maps to their objects. FCPX3D Model supports basic MTL files. Users can also remove the texture entirely to create a wireframe or point frame rendering of their 3D model.

HDRI Environments

HDRI Environments

Create a 360°viewing experience by adding an HDRI photosphere environment. With an HDRI background, users can move and pivot in any direction without running into any edges or seams. Also, if the Object is reflective, it will interact with the environment.

Control the Lighting

Control the Lighting

Users can move the light sources around in 3D space and watch as their 3D object reacts in real-time. Once the lights and environment are in place, editors can adjust the reflection and shadow parameters to help blend their model into the scene, seamlessly.

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