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GeekBench 4.1.0

2017-03-31   Utilities

Geekbench 4 0 1 icon
Name GeekBench 4.1.0
Size 95.21 MB
Created on 2017-04-01 12:19:59
Tracker http://109.235.50.166:2710/announce
Hash 0cb0074ef88211a2be1539e411aeae466ade4d2a
Files Geekbench 4 v4.1.0/Geekbench 4 v4.1.0 [TNT].dmg (95.21 MB)

Descriptions for Description

Name: Geekbench for Mac
Version: 4.1.0
Release Date: March 31st, 2017
Mac Platform: Intel
OS version:OS X 10.10.5 or later 
Processor type(s) & speed: 64-bit processor

Includes: Pre-K'ed
Courtesy of TNT Team.


Web Site: http://www.geekbench.com/



Overview:
Geekbench provides a comprehensive set of benchmarks engineered to quickly and accurately measure processor and memory performance. Designed to make benchmarks easy to run and easy to understand, Geekbench takes the guesswork out of producing robust and reliable benchmark results.



What's New in Version 4.1.0:
Changes:
 • Improve support for Ryzen processors
 • Fix memory leaks in OpenCL workloads
 • Fix a crash that could occur on Skylake-E processors
 • Fix crashes that could occur when running Compute Benchmarks on low-end GPUs.

CPU Workload Changes:
 • Build Geekbench for Linux with Clang 3.9.
 • Build Geekbench for Android with Android NDK 13b.
 • Build Geekbench for iOS, macOS with Xcode 8.2.
 • Enabled AArch32 cryptography instructions in Android ARMv7 build.
 • Change Memory Latency workload to avoid cache hits on Cortex A72, A73.
 • Report Memory Latency workload performance in nanoseconds.
 • Add AVX512 implementations to FFT, GEMM workloads.
 • Disable SQLite cache statistics to improve multi-core scalability.
 • Disable LLVM runtime assertations to improve multi-core scalability.
 • Users can expect a 2% increase in single-core scores, and at least a 5% increase in multi-core scores. Note that the multi-core score increase depends on the number of processor cores – systems with more cores will see a larger increase in the multi-core score.

Compute Workload Changes:
 • Consolidate optimization code for CUDA, Metal, and OpenCL workloads.
 • Convert Histogram Equalization, Sobel to use RenderScript intrinsics.

Screenshots

1_Geekbench_3.jpg
2_Geekbench_3.jpg
3_Geekbench_3.jpg

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