SolidAngle Maya to Arnold 2.0.2.2 for Maya 2018

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Solidangle maya to arnold icon
NameSolid Angle Maya To Arnold v2.0.2.2 For Maya 2018 MACOSX [p] [AMPED].zip
Size48.15 MB
Created on2017-10-04 02:44:25
Hashcc59991d34894e8b8ec0a95621848f943e7cb1cf
FilesSolid Angle Maya To Arnold v2.0.2.2 For Maya 2018 MACOSX [p] [AMPED].zip (48.15 MB)

Descriptions for SolidAngle Maya to Arnold 2.0.2.2 for Maya 2018

Name: SolidAngle Maya to Arnold for Maya 2018
Version: 2.0.2.2
Mac Platform: Intel
OS Version: OS X 10.8 or later

Includes: Patch (AMPED)

Web Site: https://www.solidangle.com/arnold/arnold-for-maya/

Overview

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features
  • Seamless integration with Maya shapes, cameras, lights and shaders.
  • Image Based Lighting support, including a state of the art physical sky.
  • Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
  • Support for volume rendering with Maya Fluids.
  • Support for Maya Hair and nHair.
  • Particles and nParticles support, including particle instancer.
  • Defer the creation of geometry at render time with the Standin placeholder nodes.
  • Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
  • Extensible through plugins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
  • XGen integration.
  • Texturable geometric lights.
  • Deep EXR.
  • Rendering of curves.

Screenshots

solidangle_maya_to_arnold_2022_for_maya_2018

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