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Tetraface Inc Metasequoia 4.6


Metasequoia icon
NameMetasequoia v4.6.0.M [kg AMPED].dmg
Size93.92 MB
Created on2017-08-21 19:47:37
FilesMetasequoia v4.6.0.M [kg AMPED].dmg (93.92 MB)

Descriptions for Tetraface Inc Metasequoia 4.6

Name: Metasequoia
Version: 4.6.0
Released: Aug 21st, 2017
Developer: tetraface Inc
Mac Platform: Intel
OS Version: OS X 10.9 or later
Processor type(s) & speed: 64-bit processor

Includes: Keygen (AMPED)

Web Site:

Three-dimensional model design, especially the creation of human or animal-like characters, requires some knowledge in this area and, most importantly, a set of suitable tools for the job. For those who made some 3D creations using various specialized software solutions and need to work on them without having to install each program again, a utility like Metasequoia can be the right choice. This application manages to provide a strong set of features and make them available from a really friendly interface. There are several modes to operate Metasequoia, namely Beginner, Modeling (string), Modeling (icon) and Mapping.

Powerful modeling functions
Metasequoia has basic polygon editing functions. And it also has functions to assist in the finer processing.

The following features have been added and improved, in ver.4.0 or later.
Fill up a hole – It automatically fill in the holes on the surface.
Bridge – It creates a pipe-shaped polygon in between holes.
Bevel – creating a fillet surface (a rounded corner) is added

N-gon (5 or more points in a face)
You can make a polygon with 5 or more points. And you can easily add edges (divide a face) or erase edges (merge faces).

By [Armature], you can create an object shape along the center line. You can create an object by specifying only the center line and the line width. This feature will reduce the time to create the object. And you can edit the generated object in more detail by modeling capabilities.

Bone and Morph
Setting the [Bone], the object can be linked to the deformation of bones. And [Morph] is a function to slide the vertex. You can create such as facial expressions. Bone and Morph settings can be exported to the corresponding file format, FBX or PMD.

Measure (Metasequoia 4 EX only)
You can measure the size of the object. This function is for business use or 3D printer output.

View Unit
You can display units such as millimeters or inches on the screen. And, it is possible to make the input of numerical value with the unit.

Measure a length, an angle and a thickness
You can measure the distance, angle, thickness of any position. Changes in the numerical values associated with the movement or deformation of the object are displayed immediately.

UV Edit
[UV edit] function is greatly improved. New features; automatic unwrapping, and splitting or stitching, etc. are added. UV editing is more efficient.

OpenSubdiv; a Pixar’s subdivision surface; is now supported. By setting the weights to the vertex or line, the edges of the object are generated. And, you get the texture whose distortion of UV is less. If you export OpenSubdiv object to FBX file, you can transfer the shape data between compatible software.

Ambient occlusion (Metasequoia 4 EX only)
Ambient occlusion makes dark in the secluded part, and bright in the opening part. This results are exported to the vertex colors, and you can check the objects from any direction.

Supporting RenderMan
You can get high-quality rendering image by RenderMan with Metasequoia 4.

Import / Export
Metasequoia supports several file formats of third-party 3DCG software. You can pass files to each other with most of 3DCG software.

When you import or export, Metasequoia will support the conversion of the coordinate axes, and reversing the surface direction, and specifying the magnification factor. It will resolve the differences of each software.

• DXF (AutoCAD)
• LWO (LightWave3D)
• 3DS (3D Studio)
• COB (trueSpace)
• ROK (Rokkaku-Daioh)
• OBJ (Wavefront)
• FBX (Autodesk FBX) (*EX Only)
• DAE (COLLADA 1.4/1.5) (*EX Only)
• STL (Stereolithography)
• PLY (Stanford Polygon Library) (*EX Only)
• SVG (Scalable Vector Graphics) (*EX Only)
• PMD (MikuMikuDance format)

• DXF (AutoCAD)
• LWO (LightWave3D)
• 3DS (3D Studio)
• COB (trueSpace)
• WRL (VRML 1.0)
• X (Direct3D)
• OBJ (Wavefront)
• POV (POV-Ray)
• FBX (Autodesk FBX) (*EX Only)
• STL (Stereolithography)
• PLY (Stanford Polygon Library) (*EX Only)
• JS (three.js JSON Model Format)
• AMF (Additive Manufacturing File) (*EX Only)
• PMD (MikuMikuDance format)

What’s new in Metasequoia 4.6.0
August 21st, 2017

・It supports to the fine wheel operation of the mouse for SurfaceDial etc.
・MQX file is automatically saved when the software crashes.

・[Show all formats] is added to Latest files in [File].
・[Max size] of [Auto backup] is added.
・For the mouse action, the setting with pressing Shift or Ctrl key is added. And you can select setting from presets.
・Script button on tool panel can be operate by shortcut key.
・The function to reset the customized shortcut key to default is added.
・The function to reset all of settings (Including other than configuration) or part of configuration to default is added.

・In [Flatten], [Wide smoothing] is added.
・In [Boolean], the voxel based algorithm is added. (In Standard edition, part of the function is limited.)
・In [Voxeloid] and [Solidify texture], some options of setting are added. And the accuracy of the final output is improved.
・[Remesh] is added. (EX edition only)

・In [Knife – Continural cut], you can divide faces with the specified number of partitions.
・In [Hole], [Fill up all holes] processing speeds up and support setting vertex color.
・In [Lattice] and [UV Edit – Lattice], smooth interpolation option is added.
・[Vertec Color – Ambirnt occlusion] and [Measure – Thick – Colorize thickness] are became to process faster. (EX edition only)
・In [UV Edit], [Adjust group size] is added.
・In [Auto unwrap] of [UV Edit], [Snap selection] and [Remove route] are added. These can do easily to add and delete cracks.
・In [Auto unwrap] of [UV Edit], some options, denoise etc., are added.
・In [Auto unwrap] of [UV Edit], [Fot many polygons] algorithm is added.
・In [UV Edit], [Repacking] is added. It is the function that mapping images are repacked according to edited UV coordinates. (EX edition only)
・In [Morph], [Auto reflection of modification of base] is added. Modification of base object are reflected automatically to target objects.
・[Normal] is added.

・[Symmetry plane] is added. It is displayed on 3D view when symmetrical editing.
・[Clip plane] is added. You can hide one side of the face by moving the clip plane. (Set by [View header – Disp – Clip plane] and [View – Clip plane] command.)
・When displaying in Matcap, objects are displayed without texture images.
・Display by OpenGL for Windows/macOS/OS X is accelerated.

・In [Export], [MQO file for Ver2.2 compatible] is changed [with options]. It can specify other options, [Visible object only] etc.
・In [Import], PLY file with texture mapping data is supported. (EX edition only)
・In [Import/Export], 3MF file is supported. (EX edition only)
・In [Export] and [Import], FBX version 2018.0 is supported.
・Export to FBX/OBJ/PMD/X/POV/SUF/JS and Import FBX/OBJ/PMD are supported normal.
・[Invert texture V coordinate]is added to options of JMF export.

Python script:
・Python is updated to version 3.6.1.
・Script editor is available in edition for macOS/OS X.

Bug fixed:
・Operation doesn't work properly after [Fast] algorithm of [Boolean] is run.
・Vertex color may disappear after [Fast/Robust] algorithm of [Boolean] is run.
・Vertex color or weight may disappear when [Swap] of [Edge] in symmetric edit.
・Vertex color or weight may disappear when using [Swap] of [Edge] in symmetric edit.
・When renderer is set [Direct3D9] or [OpenGL], part of overlay display on the selected surface is chipped.
・If renderer is set [OpenGL], display by PMD shader is dark.



-Graphics & Design


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