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Isotropix Clarisse iFX 3.0 SP7


Isotropix clarisse ifx 3 icon
NameIsotropix Clarisse iFX 3.0 SP7
Size222.6 MB
Created on2017-01-18 00:43:00
Files※ See Files


Name: Isotropix Clarisse iFX
Version: 3.0 SP7
Mac Platform: Intel
OS version: 10.9 or Later
Processor type(s) & speed: Intel
RAM minimum: 2GB
Video RAM: OpenGL 4.0

Includes: K

Web Site:

Clarisse is a new breed of high-end 2D/3D animation software which is the fusion of an animation package, a compositing software and a 3D rendering engine.

Clarisse : the nextgen 2D/3D rendering tool.
A Workflow built from scratch
Clarisse has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full effects on.

Clarisse, is specialized in the creation of and assembly of immense environments, look development, lighting and rendering.

A workflow from a better perspective:
Clarisse provides tons of high-end features all designed to be consistent and intuitive. Its workflow scales nicely with massive complexity while keeping things easy to manage.

By simplifying the way CG artists work, Clarisse revolutionizes the daily work of Digimatte and Environment artists, Look development and lighting artists working in VFX and Animation studios.

What's New in Version 3.0 SP7:
Bug Fixes
  • Fixed a crash when loading a tiff with unassociated alpha. (#5719, #5116, #2463)
  • Fixed a crash that occurred when using 'Edit>Select>Outputs recursively' on a combiner or on a geometry used in a combiner. (#6051)
  • Fixed a bug in the temporary file generator: the number of OSL scripts is no longer limited to 100. (#6183)
  • Fixed issues with groups that sometimes were not updating themselves properly at project load when using a project search path. (#6230)
  • Fixed an issue where groups were displaying wrong content right after being moved from one context to another. (#6008)
  • Fixed a crash that happened when renaming a TextureOslScript in the Browser while Attribute Editor script subwidget was opened on its OSL_shader_script attribute. (#6215)

  • The physical SSS shader is now supporting bump map and normal map. (#6024)
  • Fixed potential bugs when texturing normal with all physical materials. (#6075)
  • Fixed rendering artifacts when texturing physical materials with an utility texture. (#6113)
  • Backward compatibility is now ensured for the Texture Spatial Uv Property attribute. (#6045)
  • Fixed a bug with the texture pass through that was not propagating the texture space. (#5801)
  • Fixed issues with the physical subsurface scattering, especially when using several layers of it on the same material. (#6237)
  • Fixed a slow-down issue in the rendering of Alembic bundles. (#6196)

 Image View
  • Fixed an issue with the save button of the Image View that was not saving overscan. (#6227)

  • Projects preferences are now correctly saved when using CNode with -script. (#6135)

  • Fixed an issue with views not refreshing properly when dragging a manipulator (translate, rotate or scale) even when no scene dirtiness is sent. (#6222)

  • Fixed an issue with alembic bundles that were reloaded at each frame even when they were not animated. (#6239)
  • Fixed a crash with Alembic Bundle and displacement when using a UV property projection. (#6266)

 3d View
  • Fixed a crash in 3D View that could happen after deleting a displayed item when 3d view was hidden. (#6256)

SDK Changes
  • The method ModuleSceneObject::get_sub_object_count() has been renamed as ModuleSceneObject::get_object_count(). Now it always returns the total number of source objects under the scene object. (#6196)

Introducing Clarisse iFX 3.0


Isotropix Clarisse iFX v3 0 SP7 MACOSX-AMPED
│   │── amped.txt (0.14 kB)
│   │── clarisse.bin (672.4 kB)
│   │── cnode.bin (90.74 kB)
│   └─ crender.bin (90.74 kB)
└─ isotropix_clarisse_ifx_3.0_sp7_osx64.dmg (221.8 MB)

-Graphics & Design, Video


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