Autodesk Maya 2017

         :9,645 views

Autodesk maya 2017 icon
NameMaya 2017
Size1.11 GB
Created on2016-07-27 01:30:42
Trackerhttp://109.235.50.166:2710/announce
Hash5eac3e93e6c3e7b79909fe98f6af3e88deee9741
FilesMaya2017.zip (1.11 GB)

Description

Name: Autodesk Maya - Professional 3D modeling and animation tool.
Version: 2017
Mac Platform: Intel
OS Version: OS X 10.10.5 or later
Processor type(s) & speed: 64-bit processor
Overview
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python. This level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects.
What's New in Version 2017:
Alembic
・Maya crashes when choosing a different gpuCache file while one is loading
Animation General
・Graph Editor : Moving vertices is slow when Graph Editor is open
・Viewport 2.0 performance drops when many joints are constrained to many vertices
・5000 connected transform nodes may crash Maya
・Graph Editor : Locked tangents not preserving their length on manipulation of rotation curves
・Graph Editor : Animation curve becomes corrupted when using the Retimer tool
・Very long DG node chain causes Maya to crash
・Rotate command does not set rotateX component when Autokey is enabled
・listConnections doesn't return all DG connections on sparse arrays
・Published attributes in the Channel box get stuck on connected and remain yellow
・Scenes with skincluster weights load slowly because weights are stored as separate setAttr commands
・Graph Editor : GPU : Animation curves auto-adjust after manipulation when normalized
・Graph Editor : GPU : Constant values should appear at value 0 in normalized view
・Crash when running cmds.bakeResults using -destinationLayer flag
・Maya command error occurs when trying to execute bakeResults
・Performance : Some rig controllers cause instability with parallel evaluation
・scaleConstraint - inherit group scale values are incorrect
・nCloth with InputAttract and animated nucleus transform will double translate
・Crash when evaluating two rigs in parallel
・Performance : Parallel evaluation performance slows down when reference objects are loaded
・Crash after disabling Evaluation Manager via script
・Attached user scene crashes on playback
・Crash in specific scene during Evaluation Manager parallel playback
API and Scripting	 
・workspace command: cannot create a baseWorkspace and documentation needs clarification
・mayapy crashes with initialize() when launched from a terminal using a relative path
・MPxContextCommand cannot be created with .Net API
・FBX - Hang on FBX export when baking is enabled on export and exporting is done via script
・MFnGenericAttribute.addAccept() fails when adding a second single component type
・MFnUnitAttribute::setMax() does not handle angle units correctly
・Connection to multi-message attribute (indexMatters set to false) is also duplicated when duplicating the connection's source node
Full Release Notes
See: https://knowledge.autodesk.com/sites/default/files/Maya_2017_Readme_enu.htm

 - Developer Tools, Graphics & Design, Video

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