Artlantis Studio 6.0.2.1

         :31,273 views

Artlantis Studio 5
NameArtlantis Studio 6.0.2.1
Size689.4 MB
Created on2015-04-09 12:49:09
Trackerhttp://109.235.50.166:2710/announce
Hashc0fd03be0284007d505ed5baec0b465aa0607e11
FilesArtlantis Studio v6.0.2.1 MacOSX/Artlantis_Studio_6.0.2.1-Mac.dmg (688.9 MB)
Artlantis Studio v6.0.2.1 MacOSX/core.nfo (9.83 kB)
Artlantis Studio v6.0.2.1 MacOSX/cr-artlantis6.dmg (470.6 kB)

Description

Version: 6.0.2.1
Mac Platform: Intel
Includes: KG
OS version: OS X 10.6 or later
Processor type(s) & speed: Intel
RAM minimum: 4 GB
Video RAM: 256 MB
Block via your hosts file:
"127.0.0.1 activation.abvent.com"
Language: English
New features
Physical engine
To create stunning images, Artlantis 6 now includes its own built-in physical engine, emphasizing physical rendering quality, precision, material accuracy, and energy conservation.
White Balance
White Balance allows you to adjust the dominant color of a scene to the ambient lighting. Simply set this new parameter to automatic color mode or select a reference color, which will be recognized as white in the 3D scene.
Ambient occlusion
This new option in Artlantis allows users to display a global ambient occlusion to create virtual shadows in small areas where natural light doesn’t go. It brings more depth and relief to both interior and exterior scenes.
White model
During calculation, white model rendering changes all surfaces to white except for those that are transparent. Lights maintain their color for sophisticated environments.
...and way too much to list here.
Full v6 features: http://www.artlantis.com/en/features
More info: http://www.artlantis.com/en/home
Artlantis Studio is a unique and ideal tool for performing very high resolution rendering easily and in real time. The new FastRadiosity engine now lets you compute images in radiosity-even in preview. Another innovative feature of Artlantis is that 3D objects and vegetation can be used directly in the preview window by simply dragging and dropping them. This enables users to work on different scenarios quickly and to simulate true virtual scenes in a real environment.

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