|Name||Artlantis Studio 188.8.131.52|
|Created on||2015-04-09 12:49:09|
|Files||Artlantis Studio v184.108.40.206 MacOSX/Artlantis_Studio_220.127.116.11-Mac.dmg (688.9 MB)|
Artlantis Studio v18.104.22.168 MacOSX/core.nfo (9.83 kB)
Artlantis Studio v22.214.171.124 MacOSX/cr-artlantis6.dmg (470.6 kB)
Version: 126.96.36.199 Mac Platform: Intel Includes: KG OS version: OS X 10.6 or later Processor type(s) & speed: Intel RAM minimum: 4 GB Video RAM: 256 MB Block via your hosts file: "127.0.0.1 activation.abvent.com" Language: English New features Physical engine To create stunning images, Artlantis 6 now includes its own built-in physical engine, emphasizing physical rendering quality, precision, material accuracy, and energy conservation. White Balance White Balance allows you to adjust the dominant color of a scene to the ambient lighting. Simply set this new parameter to automatic color mode or select a reference color, which will be recognized as white in the 3D scene. Ambient occlusion This new option in Artlantis allows users to display a global ambient occlusion to create virtual shadows in small areas where natural light doesn’t go. It brings more depth and relief to both interior and exterior scenes. White model During calculation, white model rendering changes all surfaces to white except for those that are transparent. Lights maintain their color for sophisticated environments. ...and way too much to list here. Full v6 features: http://www.artlantis.com/en/features More info: http://www.artlantis.com/en/home Artlantis Studio is a unique and ideal tool for performing very high resolution rendering easily and in real time. The new FastRadiosity engine now lets you compute images in radiosity-even in preview. Another innovative feature of Artlantis is that 3D objects and vegetation can be used directly in the preview window by simply dragging and dropping them. This enables users to work on different scenarios quickly and to simulate true virtual scenes in a real environment.