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Allegorithmic Substance Designer 2017.1.2.403

Allegorithmic substance designer 2017 1 icon
Size336.0 MB
Created on2017-08-07 23:25:51
FilesSubstance_Designer_2017.1.2.403_macOS.dmg (336.0 MB)


Name: Allegorithmic Substance Designer
Version: 2017.1.2.403
Mac Platform: Intel
OS Version: OS X 10.10 or later
Processor type(s) & speed: 64-bit processor

Web Site:

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

What's New in Version 2017.1.2:
 • [Content] Filtering Problem in "Smart Auto Tile" and "Crop Grayscale" Filters
 • [Content] Library Filters don't take the OpenGL/DirectX preference into account
 • [Content] Can't cook SBSAR with non_square_transform
 • [Content] Panorama Shape: Hotspot is mirrored in RGB channel
 • [Content] Tile Sampler: Position Color parametrization is not normalized
 • [Content] Tile Sampler: Patterns are invisible if the the tiling is disabled
 • [Graph] $normal_map_format switch does not work when we use the library/space bar menu
 • [Graph] Wrong format in the bitmap node when drag and dropping a RGBxxF resource
 • [Bakers] Color from mesh with material color is broken
 • [3D View] every change in 3D view generate actions in undo stack
 • [Dependencies] crash when a graph has missing resources in custom library
 • [Iray] crash on start on OSX version is older than 10.11



-Graphics & Design


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